Thursday, September 16, 2004
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From a recent MSDN article on UI design comes this little quote:

“[...] We then discussed two types of UI designs—deductive and inductive. Generally speaking, the former puts the onus on the user to manage and learn a task, while the latter takes on the onus to guide the user through a task. The latter consequently turns out to be a great UI design choice for infrequently used tasks [...]”

I think this is very interesting, because I've seen numerous examples where an inductive UI was used for frequently performed tasks. And while these UIs look very cool, they are really, really inefficient if you have to use them very often...

Thursday, September 16, 2004 5:43:46 PM (Central Standard Time, UTC-06:00)  #    Disclaimer  |  Comments [1]  | 

Friday, September 17, 2004 9:24:53 AM (Central Standard Time, UTC-06:00)
Hey Rock,

I agree. The whole IUI "wave" is really crashing about us. Recently, my designs for UI's have certainly taken on the look of IUI, but for frequently performed tasks, like heavy data entry, is IUI (in it's standard implementation) really the best? When I ask that question to the "experts" the answers I've heard range from "Yes - assuming you do it right" (can't that be said about anything?) to "What's IUI?".

So maybe it's time that this GUI bigot needs to go back to my roots and do everything with command lines and character based screens.... :-)

Take care.
Mike Shaffer
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